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Seahorse
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    • Home
      • Overview
      • Agents and Proxies
      • Architecture
      • Game Design
      • Networking and Communication
      • Time limits and Fairness
      • Index
          • Action
          • Custom stat
          • Game state
          • Io stream
          • Master
          • Representation
          • Stateful action
          • Stateless action
            • Board
          • Contrainers
          • Player
          • Proxies
          • Custom exceptions
          • Gui client
          • Recorders
          • Serializer
      • 1 - Getting started
      • 2 - Building your first game
      • 3 - Playing across the internet
      • 4 - Recording games
      • 5 - Parallelization
      • 6 - Using the Challonge API

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